![wwe all stars moves wwe all stars moves](https://www.xboxaddict.com/images/screenshots/23019.jpg)
If you’re not expecting it then it’ll probably take you a bit by surprise, but spend a few minutes and you’ll soon find that it not only looks great but in context it seems right.
![wwe all stars moves wwe all stars moves](https://cl.buscafs.com/www.metatube.com/public/uploads/images/647423_735x390.jpeg)
Go further and select your fighters for a match and you’ll notice that every wrestler has received the same treatment.
#WWE ALL STARS MOVES INSTALL#
After a lengthy install on the PS3 version, you eventually land at the main menu where the action-figure graphical style is immediately apparent. And it’s this styling that you’ll notice almost immediately. Instead of aiming to be a wrestling simulator, All Stars instead takes a much more casual approach and mixes brilliant character styling with accessible gameplay to land itself firmly at the feet of anyone looking for a less realistic and more over-the-top wrestling experience.
![wwe all stars moves wwe all stars moves](https://www.thesixthaxis.com/wp-content/uploads/2011/02/Edge1.jpg)
So here we are, with THQ releasing WWE All Stars and taking a very different direction to recent Smackdown vs Raw titles. The issue with WWE as a sport is that everything moves so quickly and seamlessly, but only as a direct result of each fight being scripted make each fight genuine and most of the “special” moves would be too slow and wouldn’t even come close to working successfully. Creating a dynamic and exciting game out of a form of entertainment which is as carefully choreographed as a ballroom dance can’t be easy, and a few previous WWE titles have suffered slightly from trying to keep the action fluid while including a range of holds, throws and other grappling moves. Wrestling games have always struck me as something quite tricky to pull off.